Version History
Here you can find the changelog of German Ardennes Offensive since it was posted on our website on 2016-10-05.
The latest version is 5.0.2.0 and it was updated on soft112.com on 19 April, 2024.
See below the changes in each version:
version 5.0.2.0
posted on 2024-04-14
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small unit, extra bonus if defending supply city, being encircled nulls some bonuses
+ War Status: Shows number of hexagons the player lost/seized in last turn
+ Setting: Make a failsafe copy of the present game
+ Fix: Arrows marking past movement might scale incorrectly
+ HOF refresh
version 5.0.0.2
posted on 2023-10-29
+ Added Panzer Brigade 150 unit type (Operation Greif). Unit partly uses Allied uniforms and vehicles, so it consumes MPs from the closest Allied unit due to confusion
+ Fix: Limited German day-time movement rule worked excessively
+ Revamped movement arrow
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with default city icons or VP is drawn over the city in a circle
+ HOF cleanup
version 5.0.0.1
posted on 2023-09-21
+ Added Panzer Brigade 150 unit type (Operation Greif). Unit partly uses Allied uniforms and vehicles, so it consumes MPs from the closest Allied unit due to confusion
+ Limited German daytime movement skips the first days
+ Revamped movement arrow
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with default city icons or VP is drawn over the city in a circle (covers units in city)
+ HOF cleanup
version 4.6.0.0
posted on 2023-07-14
+ Added failed German paratrooper drop, operation Hawk (Operation Stösser). The chance of the Kampfgruppe Heydte unit being in supply decreases each turn
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ AI: Trying to reduce excessive tactical-task-switching
+ Slowed down Volksgrenadier divisions and Allied antitank gun units (take II)
+ 40 UNDOs
+ More effective German bombardment
version 4.5.6.0
posted on 2023-06-04
+ Difficulty Level affects the max number of MP-depots
+ Ending turn requires using all the resources that would expire and be lost between turns
+ Slowed down Volksgrenadier divisions and Allied antitank gun units (less MPs)
+ Simplified Shield-styled city icons
version 4.5.4.0
posted on 2023-05-02
+ Stats include length of the front-line
+ Number of UNDO-actions increased to 20
+ AI: More comprehensive situation assessment before attacking over rivers
+ HOF cleared from the oldest scores
version 4.5.2.0
posted on 2023-01-16
+ Campaign: Tweaking AI priorities, rear area movement, etc factors to reduce excessive speed of German offensive
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds. Any possible HPs will become available in infantry HP replacements.
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
version 4.4.7.0
posted on 2022-04-16
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ AI priorities roads a bit more both in movement and tactics
+ Add new military history quotations
version 4.4.6.0
posted on 2022-01-14
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ Added UK airborne icon to 6th UK Airborne
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev log for details)
+ HOF cleared from the oldest scores
version 4.4.4.2
posted on 2021-08-12
v4.4.4
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ New default background is solid yellow-green color
v4.4.2
+ Reduced the maximum number of MPs rear area unit can get from MP Depot
+ Rewrote German units Low-on-Fuel logic
+ Many more elements of gameplay affected by Difficulty Level
+ Victory Point Status box
+ Brightened the darkest icons
+ HOF cleanup
version 4.4.2.0
posted on 2021-07-13
+ Reduced the maximum number of MPs rear area unit can get from MP Depot
+ Rewrote German units Low-on-Fuel logic
+ Many more elements of gameplay affected by Difficulty Level
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ Fix: Less-Units feature not working on some devices
+ Icons: Brightened the darkest units
+ HOF cleared from the oldest scores
version 4.4.0.1
posted on 2021-04-06
+ Setting: Darken map during the night
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move (shown at Unit Info or Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
version 4.2.1.1
posted on 2020-12-26
v4.2.1
+ German uniform on Volksgrenadier unit type
+ Refining AI priorities (more defensive initial posture, less risky offensives)
+ Smaller Application Size
+ HOF sorting fix
v4.2
+ Setting: Turn Volksgrenadier Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Grouped Minimap-related options
+ Unit Tally includes separately HPs lost by bombardment-barrage (take II)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 4.2.1.0
posted on 2020-10-02
v4.2.1
+ German uniform on Volksgrenadier unit type
+ Refining AI priorities (more defensive initial posture, less risky offensives)
+ Smaller Application Size
v4.2
+ Setting: Turn Volksgrenadier Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Grouped Minimap-related options
+ Unit Tally includes separately HPs lost by bombardment-barrage (take II)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 4.2.0.0
posted on 2020-06-28
+ Setting: Turn Volksgrenadier Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Grouped Minimap-related options
+ Unit Tally includes separately HPs lost by bombardment-barrage (take II)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Updated Guide-texts and corrected typos
+ Removed show-hide Intelligence segment from War-Status option
version 4.1.6.0
posted on 2020-03-12
v4.1.6
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Added US/UK flags to allied units
+ Smoothing over-optimized images
+ Brighter rivers
v4.1.4
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores
version 4.1.4.1
posted on 2020-01-14
v4.1.4
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
v4.1.2
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
version 4.1.2.0
posted on 2019-10-12
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 4.1.0.0
posted on 2019-09-06
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: Show strength of your forces on minimap, access via Str:Map button on lower part of screen
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
version 500+
posted on 2019-06-24
+ US M1 57mm Antitank Guns (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might occasionally lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
version N/A
posted on 2018-02-21
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat Formula: Cumulative: More bonus from repeated attacks against the same enemy unit during one turn
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ War Status: Separate Withdraw, Weather column
+ HOF: Cleanup
version N/A
posted on 2017-01-02
v3.0.2,+ Setting: Text variation,+ Between turns area control process: HP has bigger role, cities, rivers, storms minor effect,+ Major elements of between turns fatigue: nearby enemy area, negative MPs, distance to own city,+ Red EN marker replaced with red border on encircled unit,+ Rewrote bio & changed avatar pic,+ New US Airborne icon,+ 2 new background patterns,v3.0,+ Stats View,+ AMOLED/LCD,+ Immersive Mode,+ Vibrate on unit move,+ End Turn warnings,+ 220 new quotes,+ Storms v2,+ Mortars
version N/A
posted on 2016-09-08
v3.0,+ Added Stats View,+ Setting: AMOLED/LCD display,+ Setting: Vibrate on unit movement,+ AI: Tweaking Break outs (units leaving dugouts),+ Setting: Immersive Mode (hides back/home buttons),+ Rear area unit can be moved several steps at once,+ End Turn warnings (expiring resources, etc),+ Intelligence reports: Strongest/Weakest spot,+ Only combat units included in preturn ZOC process,+ New resource: Mortars,+ New background patterns,+ Campaign tweaks,+ 220 new quotes,+ HOF cleanup,+ Storms v2